Here is a blog post of a medical student watching a surgery for fixing a broken hip. Not the easiest thing to read.
Apparently it (mostly) means “Test” in Welsh. I found this out months ago, but figured since no one reserved the domain name ‘prawf.com’ by now, it simply wasn’t that popular.
Since I started prawf.com, I’ve gotten random spam as anyone would. This one email that wasn’t spam caught my eye. It was from someone at gwynedd.gov.uk, which I thought was a fake hostname. Turns out its real. The email was a ‘test’ email. It was a reply from a filled out form to this website, with each filed in the form set to ‘prawf’. Instead of the email address of the person filling out the form being ‘firstname.lastname@example.org’, it was set to ‘email@example.com’.
I have a habit of deleting spam regularly, rather then letting google delete it after 30 days. CodeHeadSystems.com never got that much spam, but prawf.com does. I think I’m going to start reviewing the spam folder there ‘just to see’ how much of it is ‘test’ messages.
I’m leaving Sprint. I got really tired of Sprint charging me for $10/phone/month for ‘extended data’, which was their way of saying ’4G’, even though 4G is not available anywhere near me. But the reality is the costs are not that different between Sprint, T-Mobile and Verizon, or even AT&T. Sprint is (was) typically cheaper…. but I decided to part ways even though I’m not going that far. I’m going to use Ting.
With my son starting to need a phone, I was getting ready to add him to my Sprint account. It would be a two year contract, get him some phone, and its at least another $40/month. But instead, I opted to use Ting. My current bill of ~$140/month before taxes for two phones, runs about $53/month on Ting. The service list is pretty much identical. Differences include Ting allowing tethering with no additional cost. Roaming is free on both for voice, but Ting doesn’t let you roam for data at all.
The cost difference is because Ting charges you for what you use, where Sprint is ‘virtually’ unlimited, so they charge more then what the average user actually uses, and pockets the difference. The reality is my family uses far less on Sprint then what I pay for. As much as I complain about no 4G in my area, I’m not going to use a ton of data when I’m not in a wifi spot. Even when I travel, I use my phone for music (Pandora, Google music), email, and browsing on the web while waiting. That’s really still not a ton of data.
For my son, Ting lets me limit the number of messages, calls and megs used… sending warnings to him and me as he approaches those limits. The max he can spend on his phone is less then what it would be to add him to my account. (And pretty close to what I use now anyways) We used my old EVO 4G. Converting it from Sprint to Ting is easy, (You can only convert sprint android phones, not other phones from other carriers) and since I didn’t have to buy a new phone for this ‘test’, my out-of-pocket costs are minimal. But if he can show responsibility, we’ll get him a new phone to use.
For me and my wife, as our phones come off contract we’ll move to Ting. My phone is next early next year.
Started looking at Ting for service. Started with my old EVO 4G, updated the OS to Jelly Bean (Maz build) and connected it up. I’ll post soon a longer post with what I ended up doing. We’ll see how it works, but if this work well, I’ll switch my other phones.
Rackspace totally nailed the PRISM question when ask to them. Read it here.
I got my hands on a replica MOOG synthesizer… its a decent version of the original. I decided to use it to create the sounds for Revaders. Even though the MOOG is from the days of early 8-bit games, the sound it generates is not the same as used in those games, so I may change it. But its not bad for a first attempt.
I’m pretty happy with what I got so far with Revaders. The game works on Java and Android now, with what ‘should be’ an easy port to iOS and HTML/GWT. It stores state local to the device and backs it up to the user’s google account should the owner install it on a second device. I did the gravity controls myself, opting against using JBox2D just to see what it was like. Also, learned some of what I like from PlayN, and some of what I don’t…. Got to play with fonts, sounds, and various ‘screens’ in a platform-agnostic way.
Never got the ads working… didn’t know where to put them. I figure an in-app purchase to add features is a good way to provide income should people like the game. I really don’t like the games where the developer has a ‘free’ version and a ‘paid’ version. I’d rather not require the user to install ‘yet another’ game and potentially lose their settings. Google is finally making that easier, which is a serious bonus. I’m set for that, just don’t have the ‘uptick’ in features a purchase would warrant yet, so there is my next task.
I also got to see the limits of the game design I picked. I wanted something simple but addicting. I can see what changes I need to do now to make the game more accessible to people, and to give more goals rather then just ‘increase score’.
I do have the desire to write a new game. I have some ideas but I’m trying not to focus on them while working on Revaders. Don’t want to be even more distracted than I already am.
I finished up the first early access release done for Revaders, and its now available on Google Play. I’m looking for comments on the game and to see how people think it should progress. It’s the first game I wrote in a long time, and I used this as a way to learn the PlayN framework. PlayN allows you to write games for many platforms. Currently supports Java, Android, HTML via GWT, Flash and iOS. I have a lot of changes I’m planning on this game, but open to ideas people have. Download it and let me know what you think.